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Sea of Sins created by 
The Seven Sins 

My Role:

Game Designer

Game Developer

Audio Engineer

Game Description:

Seas of sins is created by my university project group called The Seven Sins. During this block we were cased with creating a 2D game in GameMaker. We started to form the game concept and quickly started to work in GameMaker, making our game concept come to life. We had to show aspects of Wayfinding and ethics into the game. We showed Wayfinding by allowing the players to travel from island to island and pick their own way. We chose to add evil by design aspects into the game. Such as making it harder to quit the game and also giving some little Easter eggs within the game to find. This was my first game development project and came with a lot of challenges we had to face and overcome as a group! but good leadership pushed us through to make an amazing game. 

Description

Team:

4 team members

Team Roles:

1.Casper Espersen - Game developer and Game Designer 

2.Martin - Lead Asset Designer

3.Sorin  - Game Developer and Lead Programmer

4. Joran Heeringa - Assistant Programmer

Platform:

GameMaker and Aseprite

Duration:

2 months 

2D Game Development in GameMaker

Video of Sea of Sins gameplay

2D Character Design

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